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GAME DESIGNER

Gianluca Montaque

I'm a London-based game designer with hands-on technical design experience using C# and Unity, spanning both solo and team projects, professionally and casually. 

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My Latest Work

Aerial_Knight's We Never Yield

Available on PC and all major consoles

PROJECTS

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SHIPPED GAME | PC & CONSOLE | 2024

Short Description: A 3D action game featuring stylised parkour movement as you dodge, jump, slide, and smash your way through an afro-futurist world. 

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Role: Technical game design generalist primarily focused on scripting and designing obstacles, alongside working across localisation implementation, dialogue systems, QA, and more.

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Technologies: Unity (2022.3.20f1), Visual Studio (C# Programming), GitHub/Extensions

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TEAM PROJECT | PC | 2024

Short Description: A 2D puzzle platformer where players take on the role of a magical cat inside a children's storybook.

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Core Design Concept: Answering the question, "What if you made a platformer that takes place inside a book?"

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Technologies: Unity (2022.2.9f1), Visual Studio (C# Programming), Photoshop, Plastic SCM/Unity DevOps

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TEAM PROJECT | PC | 2023

Short Description: A short 2D platformer where players take on the role of a steampunk thief navigating a factory in search of new gears for his machines.

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Core Design Concept: Design and develop mechanics that allow the player to traverse a pre-defined level, then craft new levels using these building blocks.

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Technologies: Unity (2021.3.9f1), Visual Studio (C# Programming), Photoshop, ClickUp

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SOLO PROJECT | PC | 2022

Short Description: A typing-based endless runner where typing consecutive correct letters increases your score multiplier and lets you use special abilities.

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Core Design Concept: Create an engaging endless runner with typing as a central mechanic, without relying on increasing the speed of enemies.

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Technologies: Unity (2021.3.9f1), Visual Studio (C# Programming), Photoshop

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Gianluca is an excellent technical designer.

He is very dependable and delivers a high level of work.

Neil "Aerial_Knight" Jones

Award-Winning Game Developer

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Gianluca was key during the production of multiple projects, including his attuned knowledge of game design and vital iterative feedback on Aerial_Knight's We Never Yield.

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Gianluca is mature, thoughtful and above all, keen to learn. If we could accommodate staff members, I would have absolutely offered Gianluca a game developer role. I think he will go far in game design.

Sophie Williams

Needy Cat Games

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